Updated: 5 days ago
Oh yeah here we go BABY! Everyone is riding the tube / VRoid train at this point so here comes little old me! This is how I used VRoid Studio to make my own vtuber model I originally wanted to live stream every step of this process but when I ran into issues with my laptop on yesterday's stream I decided I'd prefer some reconnaissance in regards to the performance of required programs and then I ended up breaking my google drive and needed something to waste my time with... I'm going off on a tangent.
So say hello to Lieselotte!
Okay enough gif spam... for now! First of all can I take a moment to vent about the fact that any guide info on anything nowadays is hidden in Youtube videos? I'm siiiick of it. So how did I get started? I've seen some people mention specific programs in their hashtags of dorable Vtube avatars and models and art and well. The first one I saw was actually VTube Studio. Vtube Studio I'm not 100% sure as of yet but from what I understand Vtube studio is what the more 2d artists use to create absolutely beautiful, stunning, magnificent beats of art in order to get their vtuber careers started. From what I understand for Vtube Studio you need to draw every body part on a separate layer, then toss that into Live2D to convert it into a model and the app - Vtube Studio animates it for you. Now I wanted to do that first but I'm going to save that for stream since I realized how EASY the alternative is...
VRoidStudio is a gift from heaven. It is semi-intuitive (SEMI, I mean it! It definitely needs some quality of life changes) and pretty simple to understand. My biggest issue was FIGURING OUT HOW TO MOVE MY MODEL AROUND - PRO TIP HOLD THE SPACE BAR TO MOVE IT - DUH! Anyway, I'm pretty sure I was stumped over that one for at least 15 minutes... Anyway why is Vroid Studio so easy? Well, you can draw on top of your model right there and the pen pressure sensitivity (if you have a tablet) combined with the options for layers is fantastic. You won't be able to easily dress your freshly created model but, it's free, it's fast and you don't need to learn how to 3d model. ITS AMAZING. So how did I get started? I downloaded it, tossed it on and chose an avatar that was closest to my character sheet of Lieselotte - an OC I've been swooning over and torturing in one of my AiDungeon stories.
tentative design, doubt I'll ever finish this though.
So I had something I wanted to practice with so I picked one of the schoolgirl girls and quickly realized I hated the fucking uniform. I'm here to draw my model's skin, so get out of here with that ish! To remove all clothing I had to go to the Clothing Editor tab and select preset "Base Model" you should then have a nakey barbie or ken doll ready to be painted on! So I started with the Body Editor tab, I played around until I had a general shape of her in the Design tab before I switched over to the Texture Tab
(Remember to rotate your model around you hold the right mouse and drag - to move the model in your window its spacebar and left click-drag) I assume these are the industry norm for 3d modeling programs but since I don't know anything about those I felt extra dumdum for the longest time haha
here is... all the info
Once you created your perfect waifu it's time to explore the painterly side of yourself! Select the Texture tab and be confused - most of the layer names are in Japanese. Base Color and Shade Color are the colors for your models' shadows/lights So most every option should have three layers 1. Guide (a semi-transparent grid of your canvas, lines and shapes show you where you can draw and should show you what you are drawing on) 2. Layer your canvas - empty. Sky is the limit. this is where you should draw if you want to draw on a separate layer of the template which is the final layer. 3. Default Image Here you will find the texture of whichever template you ch
ose when you loaded your model! If you work on this layer make sure to right-click and duplicate it first! (if you are adventurous you can even right-click and hide it by selecting toggle visibility - this way you won't accidentally get confused by multiples of the same)
Now here is where this program blew my mind. I'm sure I' way late to the party since iirc Clip Studio Paint has something that can do this as well and who knows which other programs let you draw on your model but OMG AMAZING!
If you select the pen tool you can either draw DIRECTLY on top of your model or you can use the texture grid on the right window to do your thing! No longer must you waste time by drawing in another program, saving, loading, seeing that buttcrack you just drew turned into a vagene, sigh, go back to the other program and re-guess where that buttcrack should end again.... no this is great.
It's instant and you can even trigger A MIRRORING MODE! AAAAAAAAAAAAAAAAA It's so genius!
The little uhh paper planes chest-bumping another icon is your mirroring option. So whatever you draw on one side of the body ... IS REFLECTED ON THE OTHER SIDE! This is beautiful because in the past I'd spend SO much time trying to copy, paste, flip, adjust, save, load, see it's not centered, rinse, repeat...
I love it.
And before I send part one of this fake tutorial off into the world I need to stop you because you CAN EXPORT AND IMPORT EVERYTHING SO EASILY! Right-click your layers and Export it all out so alternatively you can toss your texture into another program and use what you are used to!
Amazing! I think I'll sit down and add some images to this entry and compile part 2 soon! But for now, I think that covers the aspects that made me most excited about this program!